Tuesday, April 10, 2007

Gaim News - Gaim Changes Name to Pidgin

Gaim officially announced a name change and new website because of AOL bitching about legal crap. Typical AOL Bullshit.

News - Pidgin

The article/announcement/News will be moved from the Gaim website Frontpage and end up in the Archives so here it is in full directly below.

-------Start Original Announcement-------

Important and Long Delayed News

Many years ago when this project was first started, it was

called "GTK+ AOL Instant Messenger." AOL naturally complained, and Mark

Spencer changed the name to "Gaim." AOL was appeased, and no one really

ever heard of it because there were very few users back then.


few years later AOL trademarked "AIM," and started referring to their

IM services using that name. They complained. The issue was brought up

on Slashdot, and the Gaim developers at the time got some legal

support. That legal support advised that the ongoing discussions with

AOL be kept confidential until fully settled, and so it remained. The

public thought the issue had gone away then. It sorta did, in that AOL

stopped responding to Gaim's legal support for a while.


legal support has changed several times, and each group of lawyers have

recommended silence & secrecy. Around the time of Gaim's first

2.0.0 beta, AOL came back into our lives in a very strong way, this

time threatening to sue Sean.

This represents a clear pattern.

AOL received more pushback than they expected, and would sort of let

things stand for a while. Then they would threaten a different Gaim

developer. Each time a new Gaim developer was threatened, we had to

look at new legal support, to prevent a conflict of interest.


process could not go on forever. As a result we ended up forming the

Instant Messaging Freedom Corporation, and making it legally

responsible for Gaim. We also had our new legal support work to create

a real settlement with AOL that would get this issue dismissed from our

lives forever.

Getting a settlement with AOL has taken FAR FAR

longer than we would have ever guessed. On legal advice, we have

refrained from any non-beta release during this process as a show of

good faith, and to keep AOL from giving up on it. Again, on legal

advice, we have also kept this information closely controlled.


long last, I am pleased to announce that we have a signed settlement

and can release our new version. There is one catch however: we have

had to change the project's name.

After a long, and

unfortunately secret debate (as we could not say why we were looking at

a name change, we ended up just doing this ourselves), we settled on

the name "Pidgin" for gaim itself, "libpurple" for libgaim (which, as

of 2.0.0 beta6, exists), and "Finch" for gaim-text. Yes, the spelling

of "Pidgin" is intentional, see http://en.wikipedia.org/wiki/Pidgin.


so much is changing between the name and the nature of the 2.0.0

release itself, we decided to go ahead with something we have talked

about doing for a while now. We have set up our own server, kindly

donated by DVLabs. As a result our new home will be www.pidgin.im and developer.pidgin.im

We, at least for now, will still be using SF's mirroring system for

releases. However, the bug tracking will no longer be on SF, and we

will be migrating the mailing lists at some point soon. Also, we have

chosen to go with monotone for our revision control, rather than the SF

cvs or svn.

In the last week or so, an upgrade to SF's

infrastructure caused an old version of the gaim-cabal list to become

briefly public. It has always been our intention to end-of-life this

list and make its archives public once the settlement was signed.

Fortunately, the legal process has concluded, allowing us to make a

formal announcement now, instead of months from now.

I, and all

of pidgin's development team have deeply hated the need to keep some

portion of our work, decision making and discussion secret for a time.

I sincerely apologize that as a result of this need, you all have had

no chance to help us with it, and to provide feedback.

Now that the settlement is signed, we hope to have the final Pidgin 2.0.0 release late this week or early next.


are going to release it with a 2.0.0 version number, and an API

compatibility layer for plugin authors. The project has not changed;

this is our 2.0.0 release, not some new program that requires new

version numbering.

-------End Original Announcement-------

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